The Elion Campaign setting uses the optional Hero Points rules. Hero Point Feats, Hero Point Spells, and Here Point Magic Items are not used. Each player will start with 1 hero point. If a back-story is done, an additional hero point will be awarded to the player at the start of the campaign. The following rules apply to using hero points, and the awarding hero points is a general outline of how hero points can be earned.
Using Hero Points
- Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or standard action this turn.
- Bonus: If used before a roll is made, a hero point grants you a + 8 luck bonus to any d20 roll. If used after a roll is made, this bonus is reduced to + 4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grat only half the listed bonus (+ 4 before the roll, + 2 after the roll).
- Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
- Inspiration: If you feel stuck at one poit in the adventure, you can spend a hero point and petition the GM for a hint about what to do next. If the GM feels that there is no information to be gained, the hero point is not spent. The GM may grant the hint or help through an NPC or some other in game mechanic.
- Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
- Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the result of the second roll, even if it is worse. (Please, only use this ability for mostly 1’s or at least a roll of 5 or less).
- Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack/action roll. No additional hero points may be spent on such an attempt, either by the character or his/her allies.
- Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable. For example, a character is about to be slain by a critical hit from an arrow. If the character spends 2 hero points, the GM decides that the arrow pierced the character’s holy symbol, reducing the damage enough to prevent him from being killed, and that he made his stabilization roll at the end of his turn. Cheating death is the only way for a character to spend more than 1 hero point in a single turn. The character can spend hero points this way to prevent the death of a familiar, animal compaion, eidolon, or special mount, but not another character or NPC.
Awarding Hero Points
- Character Story: Completion of a written character back-story or running the back-story prior to campaign start will earn 1 hero point.
- Completing Story Arcs: The Elion Campaign Setting is set with story arcs. At the completion of each story arc, each character will be awarded 1 hero point.
- Faith: 1 hero point will be awarded to any character that shows an act of faith above and beyond. Most normally, this will be to a deity, but can be to a concept the character follows as well (if not a follower of a deity).
- Group Service: 1 hero point will be rewarded for acts supporting the gaming group (out of character). Examples include: bringing drinks, helping clean up afterwards, bringing food for the group (snacks or even pizza/dinner/lunch whatever). This is out of generosity.
- Heroic Acts: Whenever a character performs an exceptionally heroic act, he/she will earn 1 hero point. Such actions are as judged by the GM. If a hero point was spent in the process of the heroic act, it will not earn a hero point.
- Return from the Dead: If a character dies, and is brought back by a god-call, spell, or other magical means, without spending hero points to cheat death, he/she will earn 1 hero point.
- Leveling: Each level attained after the start of the campaign will earn 1 hero point.
- Maximum Hero Points: Characters can have no more than 4 hero points at any one time. Excess hero points are either lost, or can be placed into a bank under the GM’s control. Hero points in the bank can be used by NPC’s (in favor of the party, never against).